![]() ![]() Not everybody wants a game that is simply telling a story, and yes, this is a fairly short game. When looking at Dear EstherI do feel that I have to defence what a “Walking Simulator” is. What re-releasing the game has given the developers The Chinese Room, is the ability to extend the game. The fact that it was born out of a Half-life 2 mod will interest PC fans, who will of course know that this game was first released on that platform. This is where you learn the history of the game and where the concept of the game came about. There is a restriction in the way the game does reveal its secret though, which does simplify the experience in ways but the fact that it gets the story across is the important thing.ĭear Esther: Landmark Edition also includes a directors’ commentary featuring Jessica Curry, Rob Briscoe, and Dan Pinchbeck. There is almost a feeling of freedom from knowing that you won’t die, and with each part of the narration that is revealed, the story opens up more. What Dear Esther is about is atmosphere and exploration. This includes the section of the game when you move underground into the cave system and it’s at this part of the game where Jessica Curry’s soundtrack for the game truly impresses. On this PlayStation 4 iteration of Dear Esther the graphics are very impressive and some parts are simply stunning. Dear Esther follows these traits, though there is a confrontation of the psychological kind, making it a very thoughtful game. The player won’t have a weapon, will likely not die, and will have little confrontation. If I hear a game called a “Walking Simulator” it is easy to work out what will happen. To say too much about what is revealed would be spoilers, and would ruin the experience, so I’ll say no more. The player makes their way around an isolated island being told of stories of the landscape, as well as the story of Esther. One of these is the “Walking Simulator” like Dear Esther: Landmark Edition which is now available on the Xbox One and PlayStation 4.ĭear Esther is about exploration and the telling of a story. With these different style of games though comes the ones where they are given names that sometimes stigmatise them, for often stupid reasons. Games come in many forms, and there are so many styles out there that there is enough to please everyone. ![]()
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